Options
Info about integrating specific technology and games into Arts & Humanities classrooms. Topics include, augmented reality (Aurasma), immersive gaming (MinecraftEdu & Civilization 5), and Social Impact Games. A collaborative collection of information and resources created by colleagues in ETEC532 (University of British Columbia, Master in Educational Technology).
Immersive Games & Augmented Reality in the Arts&Humanities Class
By: J.Lewis, P.Waterlander, A.Silvestre, D.Charron, H.Pascal
Loading Livebinder

Immersive Games & Augmented Reality in the Arts&Humanities Class




Loading...